- - jeopardise by showing wrath after the finale
- - jeopardise finish with 4 short of 1000
- - jeopardise the conclusion with passionate feeling
- - jeopardise the ultimate result with bad temper
- - Jeopardise peacekeeper's advice?
- - Jeopardise
- - Jeopardise completion by vexation
- - Risk grenade exploding with pin's end put in
- - Compromise goal, having such passion
- - Stop bad mood risk
- - Threaten fisherman having thrown line on tip
- - Put at risk, cease to be annoyed?
- - Threaten to destroy bug
- - had left hand grenade around there to threaten them
- - stop fury, though put in trouble
- - compromise and put a stop to bad temper
- - rage after final part is put at risk
- - den's awful rage might imperil
- - Imperil young Daniel in green mix
- - Compromise angered Newton terribly
- - threaten to put a stop to bad temper
- - Peacemaking counsel is put at risk
- - put at risk or restore goodwill?
- - Sounds like advice to put a stop to temper-tantrums is put at risk
- - Conclude a loss of temper could be hazardous
- - Put at risk peace-making counsel?
- - rage after object is put at risk
- - imperil with indignation at the finish
- - Place in jeopardy
- - Put in jeopardy
- - Place in peril
- - Threaten corrupt grandee: not at first
- - Stop temper in place at risk
- - Green and rough constitutes hazard
- - Peace-making counsel put at risk?
- - Risk grenade going off having grabbed pin, ultimately
- - Put in harm's way
- - Put at risk
- - Sounds like advice to curb temper-tantrums is put at risk
- - Green, and rough being hazard
- - Hazard seen in rough and green ...
- - Put in precarious situation, stop getting annoyed?
- - Place at risk
- - Risk death with passion
- - Let's have no more pets in peril
- - Hazard sitting butt on needle
- - Leave defenseless
- - Threaten to put stop to bad temper
- - Put at risk as nitrogen in grenade exploded
- - Outrage after objective is put at risk
- - Message of those seeking reconciliation put at risk
- - Risk to do away with fury
- - Expose to injury
- - Risk death -- drive up the wall
- - Pose a threat to Green and Rock
- - Risk of grenade exploding holding end of pin
- - Expose to peril
- - Compromise
- - Threaten
- - Jeopardize
- - Imperil
- - Put in peril
- - Risk
- - Aim to annoy, which does make things dicey
- - rage after finale is put at risk
- - feeling of great annoyance after ned foolishly is put at risk
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